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iTunes is going places.
Download macOS Catalina for an all‑new entertainment experience. Your music, TV shows, movies, podcasts, and audiobooks will transfer automatically to the Apple Music, Apple TV, Apple Podcasts, and Apple Books apps where you’ll still have access to your favorite iTunes features, including purchases, rentals, and imports.
You can always download iTunes 12.8 for previous versions of macOS,
as well as the iTunes application for Windows.
as well as the iTunes application for Windows.
Hardware:
- Mac computer with an Intel processor
- To play 720p HD video, an iTunes LP, or iTunes Extras, a 2.0GHz Intel Core 2 Duo or faster processor is required
- To play 1080p HD video, a 2.4GHz Intel Core 2 Duo or faster processor and 2GB of RAM is required
- Screen resolution of 1024x768 or greater; 1280x800 or greater is required to play an iTunes LP or iTunes Extras
- Internet connection to use Apple Music, the iTunes Store, and iTunes Extras
- Apple combo drive or SuperDrive to create audio, MP3, or backup CDs; some non-Apple CD-RW recorders may also work. Songs from the Apple Music catalog cannot be burned to a CD.
Software:
- OS X version 10.10.5 or later
- 400MB of available disk space
- Apple Music, iTunes Store, and iTunes Match availability may vary by country
- Apple Music trial requires sign-up and is available for new subscribers only. Plan automatically renews after trial.
iTunes
Download the latest version for Windows.
The latest entertainment apps now come installed with macOS Catalina. Upgrade today to get your favorite music, movies, TV shows, and podcasts. You can join Apple Music and stream — or download and play offline — over 70 million songs, ad‑free.
iTunes
Download the latest version from the Microsoft Store.
The latest entertainment apps now come installed with macOS Catalina. Upgrade today to get your favorite music, movies, TV shows, and podcasts. You can join Apple Music and stream — or download and play offline — over 70 million songs, ad‑free.
Hardware:
- PC with a 1GHz Intel or AMD processor with support for SSE2 and 512MB of RAM
- To play standard-definition video from the iTunes Store, an Intel Pentium D or faster processor, 512MB of RAM, and a DirectX 9.0–compatible video card is required
- To play 720p HD video, an iTunes LP, or iTunes Extras, a 2.0GHz Intel Core 2 Duo or faster processor, 1GB of RAM, and an Intel GMA X3000, ATI Radeon X1300, or NVIDIA GeForce 6150 or better is required
- To play 1080p HD video, a 2.4GHz Intel Core 2 Duo or faster processor, 2GB of RAM, and an Intel GMA X4500HD, ATI Radeon HD 2400, or NVIDIA GeForce 8300 GS or better is required
- Screen resolution of 1024x768 or greater; 1280x800 or greater is required to play an iTunes LP or iTunes Extras
- 16-bit sound card and speakers
- Internet connection to use Apple Music, the iTunes Store, and iTunes Extras
- iTunes-compatible CD or DVD recorder to create audio CDs, MP3 CDs, or backup CDs or DVDs. Songs from the Apple Music catalog cannot be burned to a CD.
Software:
- Windows 7 or later
- 64-bit editions of Windows require the iTunes 64-bit installer
- 400MB of available disk space
- Some third-party visualizers may no longer be compatible with this version of iTunes. Please contact the developer for an updated visualizer that is compatible with iTunes 12.1 or later.
- Apple Music, iTunes Store, and iTunes Match availability may vary by country
- Apple Music trial requires sign-up and is available for new subscribers only. Plan automatically renews after trial.
iTunes is going places.
Visit the iTunes Store on iOS to buy and download your favorite songs, TV shows, movies, and podcasts. You can also download macOS Catalina for an all-new entertainment experience on desktop. Your library will transfer automatically to the new Apple Music app, Apple TV, and Apple Podcasts. And you’ll still have access to your favorite iTunes features, including your previous iTunes Store purchases, rentals, and imports and the ability to easily manage your library.
Music, TV, and podcasts
take center stage.
iTunes forever changed the way people experienced music, movies, TV shows, and podcasts. It all changes again with three all-new, dedicated apps — Apple Music, Apple TV, and Apple Podcasts — each designed from the ground up to be the best way to enjoy entertainment on your Mac. And rest assured; everything you had in your iTunes library is still accessible in each app. iCloud seamlessly syncs everything across your devices — or you can back up, restore, and sync by connecting the device directly to your Mac.
The new Apple Music app is the ultimate music streaming experience on Mac.1 Explore a library of 70 million songs, discover new artists and tracks, find the perfect playlist, download and listen offline, or enjoy all the music you’ve collected over the years. And find it all in your music library on all your devices.
The Apple TV app for Mac is the new home for all your favorite movies, shows, premium channels, and Apple TV+. Watch everything directly in the app or enjoy it offline, and discover the best of what’s on in the Watch Now tab. You can even pick up where you left off on any screen, across all your devices. And for the first time, 4K2 and Dolby Atmos3-supported movies are available on Mac.
More than 700,000 of the best entertainment, comedy, news, and sports shows are now available on your Mac with Apple Podcasts. Search for podcasts by title, topic, guest, host, content, and more. Subscribe and be notified as soon as new episodes become available. And in the Listen Now tab, you can easily pick up where you left off across all your devices.
iTunes Support can help answer your questions
Get help with syncing, updating to a more recent version of iTunes, or with an iTunes Store purchase — and much more.
Learn moreQ For Mac Download Windows 10
Looking for a previous version of iTunes?
Download earlier versions of iTunes to work with compatible operating systems and hardware.
Find previous versions of iTunesmacOS (previously known as OS X or Mac OS X) is Apple's operating system for the Mac line of computers. It's a UNIX platform, based on the Darwin kernel, and behaves largely similar to other UNIX-like platforms. The main difference is that X11 is not used as the windowing system. Instead, macOS uses its own native windowing system that is accessible through the Cocoa API.
To download and install Qt for macOS, follow the instructions on the Getting Started with Qt page.
Supported Versions
When talking about version support on macOS, it's important to distinguish between the build environment; the platform you're building on or with, and the target platforms; the platforms you are building for. The following macOS versions are supported.
Target Platform | Architecture | Build Environment |
---|---|---|
macOS 10.13, 10.14, 10.15 | x86_64 and x86_64h | Xcode 11 (10.15 SDK) |
Build Environment
The build environment on macOS is defined entirely by the Xcode version used to build your application. Xcode contains both a toolchain (compiler, linker, and other tools), and a macOS platform-SDK (headers and libraries). Together these define how your application is built.
Note: The version of macOS that you are running Xcode on does not matter. As long as Apple ships a given Xcode version that runs on your operating system, the build environment will be defined by that Xcode version.
Xcode can be downloaded from Apple's developer website (including older versions of Xcode). Once installed, choosing an Xcode installation is done using the
xcode-select
tool.You can inspect the globally selected Xcode installation using the same tool.
The
xcrun
command can then be used to find a particular tool in the toolchain.or show the platform SDK path used when building.
Target Platforms
Building for macOS utilizes a technique called weak linking that allows you to build your application against the headers and libraries of the latest platform SDK, while still allowing your application to be deployed to macOS versions lower than the SDK version. When the binary is run on a macOS version lower than the SDK it was built with, Qt will check at runtime whether or not a platform feature is available before utilizing it.
Q For Mac Download Software
In theory this would allow running your application on every single macOS version released, but for practical (and technical) reasons there is a lower limit to this range, known as the deployment target of your application. If the binary is launched on a macOS version below the deployment target macOS or Qt will give an error message and the application will not run.
Qt expresses the deployment target via the
QMAKE_MACOSX_DEPLOYMENT_TARGET
qmake variable, which has a default value set via the makespec for macOS. You should not need to change this default, but if needed you can increase it in your project file:Note: You should not lower the deployment target beyond the default value set by Qt. Doing so will likely lead to crashes at runtime if the binary is then deployed to a macOS version lower than what Qt expected to run on.
By always building against the latest available platform SDK, you ensure that Qt can take advantage of new features introduced in recent versions of macOS.
For more information about SDK-based development on macOS, see Apple's developer documentation.
Opting out of macOS behavior changes
One caveat to using the latest Xcode version and SDK to build your application is that macOS's system frameworks will sometimes decide whether or not to enable behavior changes based on the SDK you built your application with.
For example, when dark-mode was introduced in macOS 10.14 Mojave, macOS would only treat applications built against the 10.14 SDK as supporting dark-mode, and would leave applications built against earlier SDKs with the default light mode look. This technique allows Apple to ensure that binaries built long before the new SDK and operating system was released will still continue to run without regressions on new macOS releases.
A consequence of this is that if Qt has problems dealing with some of these macOS features (dark-mode, layer-backed views), the only way to opt out of them is building with an earlier SDK (the 10.13 SDK, available through Xcode 9). This is a last-resort solution, and should only be applied if your application has no other ways of working around the problem.
Architectures
By default, Qt is built for x86_64. To build for x86_64h (Haswell). use the
QMAKE_APPLE_DEVICE_ARCHS
qmake
variable. This is selectable at configure time:QMAKE_APPLE_DEVICE_ARCHS
can also be specified as a space-delimited list in order to build for multiple architectures simultaneously:Q For Mac Download Version
Additional Command-Line Options
On the command-line, applications can be built using
qmake
and make
. Optionally, qmake
can generate project files for Xcode with -spec macx-xcode
. If you are using the binary package, qmake
generates Xcode projects by default; use -spec macx-gcc
to generate makefiles. For example:Configuring with
-spec macx-xcode
generates an Xcode project file from project.pro. With qmake you do not have to worry about rules for Qt's preprocessors (moc and uic) since qmake automatically handles them and ensures that everything necessary is linked into your application.Qt does not entirely interact with the development environment (for example plugins to set a file to 'mocable' from within the Xcode user interface).
Q For Mac Download Cnet
The result of the build process is an application bundle, which is a directory structure that contains the actual application executable. The application can be launched by double-clicking it in Finder, or by referring directly to its executable from the command line, for example,
myApp.app/Contents/MacOS/myApp
.If you wish to have a command-line tool that does not use the GUI for example,
moc
, uic
or ls
, you can tell qmake to disable bundle creation from the CONFIG
variable in the project file:Deploying Applications on macOS
macOS applications are typically deployed as self-contained application bundles. The application bundle contains the application executable as well as dependencies such as the Qt libraries, plugins, translations and other resources you may need. Third party libraries like Qt are normally not installed system-wide; each application provides its own copy.
A common way to distribute applications is to provide a compressed disk image (.dmg file) that the user can mount in Finder. The deployment tool,
macdeployqt
(available from the macOS installers), can be used to create the self-contained bundles, and optionally also create a .dmg archive. Applications can also be distributed through the Mac App Store. Qt 5 aims to stay within the app store sandbox rules. macdeployqt (bin/macdeployqt) can be used as a starting point for app store deployment.Note: For selling applications in the macOS App Store, special rules apply. In order to pass validation, the application must verify the existence of a valid receipt before executing any code. Since this is a copy protection mechanism, steps should be taken to avoid common patterns and obfuscate the code that validates the receipt as much as possible. Thus, this cannot be automated by Qt, but requires some platform-specific code written specifically for the application itself. More information can be found in Apple's documentation.
macOS Issues
The page below covers specific issues and recommendations for creating macOS applications.
Where to Go from Here
We invite you to explore the rest of Qt. We prepared overviews to help you decide which APIs to use and our examples demonstrate how to use our API.
- Qt Overviews - list of topics about application development
- Examples and Tutorials - code samples and tutorials
- Qt Reference Pages - a listing of C++ and QML APIs
Qt's vibrant and active community site, http://qt.io houses a wiki, a forum, and additional learning guides and presentations.
© 2020 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners. The documentation provided herein is licensed under the terms of the GNU Free Documentation License version 1.3 as published by the Free Software Foundation. Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners.